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Honor & Infamy

Historical WWII command decisions, battlefield pressure, and digital library access.

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Honor & Infamy Complete Edition: Generals & Admirals / Special and Covert Operations (Print and Play)

The Complete Edition includes both Generals & Admirals / Special and Covert Operations! The Complete Edition includes both Generals & Admirals / Special and Covert Operations! This is a Print and Play game with all the rules, units, and a printing guide.

Honor & Infamy Complete Edition: Generals & Admirals / Special and Covert Operations (Print and Play)
Honor & Infamy Complete Edition: Generals & Admirals / Special and Covert Operations (Print and Play)

Version 1.0

  • Honor and Infamy: Complete Edition Rules
  • Honor and Infamy: Complete Edition Units

$13.99 USD

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Honor and Infamy: Generals & Admirals (Print and Play)

Honor & Infamy: Generals and Admirals (Print and Play) does not change how Axis & Allies is fought. It puts the men who commanded those armies and fleets into the war. Patton drives the attack when others would wait. Rommel turns a retreat into a counterstroke. Nimitz holds until the fleet can strike together. Zhukov will not give back ground already paid for. Montgomery builds the defense until it holds. Yamamoto times the carrier strike so the enemy never sees it coming. Compatible with 1941, 1942, Europe 1940, Pacific 1940, North Africa, Stalingrad, D-Day, Battle of the Bulge, and Honor & Infamy: Special and Covert Operations. You still need a copy of Axis & Allies to play this game. This is a Print and Play game with all the rules, units, and a printing guide.

Honor and Infamy: Generals & Admirals (Print and Play)
Honor and Infamy: Generals & Admirals (Print and Play)

Version 1.0

  • Honor and Infamy: Generals & Admirals Rules
  • Generals & Admirals Units

$8.99 USD

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Honor and Infamy: Special and Covert Operations (Print and Play)

Honor & Infamy: Special and Covert Operations (Print and Play) is the war the maps don’t show. Commandos slip behind the lines. Agents turn a factory silent before dawn. Occupied towns rise, then vanish back into the hills. One delayed column, one burning plant, one whispered order — and the next battle is already lost. This is a Print and Play game with all the rules, units, and a printing guide.

Honor and Infamy: Special and Covert Operations (Print and Play)
Honor and Infamy: Special and Covert Operations (Print and Play)

Version 1.0

  • Honor and Infamy: Special and Covert Operations Rules
  • Special and Covert Operations Units

$8.99 USD

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Raid at First Light

A compact mission focused on surprise, withdrawal, and intelligence recovery.

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Reconnaissance Before Contact

Design notes on patrols, observation, and operational tempo.

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